SDL 1.2.8 Out

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SDL 1.2.8 Out

Postby Robstah » Tue Jan 11, 2005 2:25 am

Not sure if anyone noticed, but 1.2.8 is out. So far, I don't see a faster/more stable setup, but thats because I am reinstalling with the growing HD image. Check it out here:

http://www.libsdl.org/download-1.2.php

Changelog:
-1.2.8
: Fixed pitch vs width bug in SDL_SaveBMP() (thanks Jonathan!)
: Build ALSA support when building RPM files
: Added support for MacOS X Xcode environment (thanks Eric!)
: Fixed compiling SDL under Linux 2.6.9 (thanks Stephane!)
: Added m68k assembly routines for endianness conversion
: Added OSMesa support to the Atari port (thanks Patrice!)
: Fixed MacOS X mouse coordinate inversion (thanks Eric!)
: Fixed Win32 window centering when resettting video mode (thanks Gautier!)
: Fixed DirectInput intitialization with SDL_WINDOWID (thanks Trevor!)
: Fixed NSWindow release count bug on MacOS X (thanks Bob!)
: Video modes are sorted by width first, then by height
: Improved Atari audio drivers (thanks Patrice!)
: Improved OSS audio support, contributed by OpenSound.com
: Added MacOS X menu options for SDL apps built without a nib (thanks Max!)
: aRts audio driver has been renamed "arts" instead of "artsc"
: Added thread support on RISC OS (thanks Alan!)
: Added support for UTF-8 window titles on MacOS X (thanks Tomas!)
: Set XV_AUTOPAINT_COLORKEY property for X11 YUV support (thanks Christian!)
: Updated libtool support to libtool 1.5.8
: Fixed problem compiling without nasm with new versions of gcc
: Check for malloc() returning NULL in a few places
: Added 4/6 channel surround sound support on ALSA (not 3D audio)
: Added SDL_FB_BROKEN_MODES environment variable
: Fixed memory corruption when allocating large surfaces (fails now)
: Show correct joystick names on Windows (thanks Eckhard!)
: Added a CoreAudio driver for MacOS X (thanks Max!)
: Added support for right handed modifier keys on Panther (thanks Eric!)
: Finally fixed OpenGL coordinate inversion on MacOS X (thanks Eric!)
: Worked around a crash in aRts audio detection (thanks Yves!)
: Lots more Atari video fixes (thanks Patrice!)
: Allow UTF-8 strings in X11 window captions
: Fixed basic type collision on Tru64 (thanks Hayashi!)
: Improved keyboard and mouse handling on BeOS (thanks Marcin!)
: Added missing window manager and OpenGL functions on BeOS
: Fixed resuming CD-ROM playback on Windows (thanks Andreas!)
: Fixed compiling on IRIX 5.3
: Fixed crash if software stretch is used on hardware surfaces
: Fixed crash on exit in framebuffer console driver
: Added support for logical joysticks on Linux
: Added OpenGL accum buffer support on MacOS X (thanks Christian!)
: Fixed pixmap leak in X11 cursor code (thanks Paul!)
: Fixed compilation problems with newer versions of gcc
: Updated QNX support for QNX6 (thanks Mike!)
: Fixed testdyngl crash on Windows (thanks Damien!)
: Compile most of the blitter assembly on Opteron
: Compile CPU detection code on Opteron
: Fixed floating point exception with Linux 2.6 joysticks
: Fixed toggling SDL_NOFRAME on X11 video modes
: Fixed loading ESD and aRts function pointers
: IRIX uses libGL.so, not libGL.so.1
: Fixed typo in fatal signal handling code
: Fix potential deadlock in MacOS X joystick code
: Build FSAA code on all versions of MacOS X (thanks tigital!)
: Avoid using kernel headers for byte swapping macros
Robstah
 

Postby thewer » Tue Jan 11, 2005 3:25 am

I have never used when compiling) anything but SDL 1.2.8 but I get an error when i do.
see: [url:5c91448839]http://forums.pearpc.net/viewtopic.php?t=1868&postdays=0&postorder=asc&start=15[/url:5c91448839]

I also dont notice a speed difference...

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Postby windows guru » Fri Jan 14, 2005 2:13 am

it work fine with me
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Postby windows guru » Sun Jan 16, 2005 12:57 am

it faster now like 1/14 and my speed now at like 1/14 2800/14 200 mhz mac\powerpc it at my real FSB with intel p4 2.8 prescott core
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